All our escape rooms in Dunedin

Every room is designed and built in house, right here in Dunedin. Sixty minutes, teams of 2 to 6, and a private room every time. Here is what each hour feels like.

The Brickening
The Brickening escape room in Dunedin, a 1990s bedroom filled with brick built models and a padlocked toy chest Newest room

The Brickening

Homework first. That has always been the rule.

Atmosphere

Bright, nostalgic and playful

Challenge

The gentlest of our rooms, good for first timers

2 to 6 players · 60 min
Pirates Bounty
Pirates Bounty escape room in Dunedin, the lantern lit timber hold of a pirate ship with a chained sea chest

Pirates Bounty

The crew returns at sunrise. Be gone by then.

Atmosphere

Salt air, lantern light and buried treasure

Challenge

Our toughest, and it takes a whole crew

2 to 6 players · 60 min
Kidnapped
Kidnapped escape room in Dunedin, a dim basement with a bare bulb, workbench and bolted door R13

Kidnapped

Jerry is missing. And you heard the screams next door.

Atmosphere

Tense, dim and genuinely unsettling

Challenge

Suited to confident teams

2 to 6 players · 60 min
Room 238
Room 238 escape room in Dunedin, a run down motel room lit by neon with a guest book open on the desk R13

Room 238

Hundreds of check ins. Not a single review.

Atmosphere

Neon sign hum and motel dread

Challenge

Twisting puzzles for teams who like a mystery

2 to 6 players · 60 min
Mysterious Cabin
Mysterious Cabin escape room in Dunedin, a forest cabin interior with a stone hearth and names carved into the beams

Mysterious Cabin

Free the trapped souls before you join them.

Atmosphere

Deep woods folklore and lantern smoke

Challenge

Hands on puzzles with a supernatural twist

2 to 6 players · 60 min
Hi My Name Is NOVA
Hi My Name Is NOVA escape room in Dunedin, a white research lab with a glowing blue server column and curved monitors

Hi My Name Is NOVA

Every AI needs one final test.

Atmosphere

Clean lab light and quiet machine logic

Challenge

Logic first, great for analytical teams

2 to 6 players · 60 min
Opening 2026

Room eight

Still under wraps

In the workshop now. We build every room in house, so it takes a while.

Side by side

Which Dunedin escape room is right for your team?

Every room runs 60 minutes for 2 to 6 players, so the thing that actually differs is how the hour feels. Here they are side by side.

Age ratings are firm. Everything else is a guide, and our game masters adjust the hints to suit your team.
Room Atmosphere Challenge Ages Book
The Brickening Bright, nostalgic and playful The gentlest of our rooms, good for first timers All ages Book
Pirates Bounty Salt air, lantern light and buried treasure Our toughest, and it takes a whole crew All ages Book
Kidnapped Tense, dim and genuinely unsettling Suited to confident teams R13 Book
Room 238 Neon sign hum and motel dread Twisting puzzles for teams who like a mystery R13 Book
Mysterious Cabin Deep woods folklore and lantern smoke Hands on puzzles with a supernatural twist All ages Book
Hi My Name Is NOVA Clean lab light and quiet machine logic Logic first, great for analytical teams All ages Book

Choosing

How to pick your first escape room in Dunedin

If nobody in your group has played before, start with the gentlest room we run. The Brickening is built so a team finds its feet in the first ten minutes, and nobody spends the hour watching somebody else solve it.

If your team has played elsewhere and wants a fight, read the challenge line on each card. Kidnapped and Room 238 are rated R13, for atmosphere rather than content: they are dark and tense, there are no live actors, and nothing jumps out at you.

Bigger group? We can run every room at the same time, which seats 36 players in one hour. See workplace escape for group packages, or birthday parties for younger crews.

Ready for the challenge?

The clock starts the moment the door closes. Book online in under a minute, or call us on 03 470 1113.